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View Profile KatoAllah

5 Game Reviews

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Really a Flash masterpiece.

You should be really proud of this game, because it has a level of depth and interactivity that rivals some "real" console RPGs. The visuals are consistantly high quality, the controls are responsive, and the gameplay is really well executed. I played through the game in one sitting, which was probably around 3 hours, and I was entertained more often than not. There are a few things that I think could make the game even better though:

-As it is, magic users have a major advantage over straight fighters, since they're self-sufficient and can refill both their health and mana, eventually in large quantities. So, I suggest having two different forms of mana: physical and mental. PHS mana powers physical attacks like Stab and gets restored a bit with every regular attack delivered, and MNT powers stuff like Fireballs and can be boosted with mana charge. There could be a skill that, when upgraded, increases the amount of PHS regained with each strike. Also, give warriors a natural healing ability that regenerates their HP a bit every turn. This could again be increased with skill points. As a result, even if warrior characters couldn't deal as much damage per attack as mages, they'd have the advantage of rarely having to take turns off to Heal or Mana Charge, so they could always be on the offensive.

So, fighters become low damage but more hits, mages high damage but fewer hits. Offensive vs. Defensive, but more importantly, better balanced.

- Put the game on the road. You could take the same basic format of gameplay as in this game, but if you set it up as having numerous town with enemy-filled paths leading between them, the experience would seem more epic. Have four or five different towns, and the paths leading between them each have monsters of different strength levels, so heading from town A to town B is easier than facing the baddies on the route between B and town C. You could also set up random battles, so players can scavenge on weaker routes to gain money and experience, even if they're completed the "official" tournament battles of an area. It would be a nice substitute for the training room.

But really, even with no changes this game is top notch. Bravo.

Could be an decent game.

I'm really sort of surprised that this game has such a low score. It's basically just a demo, and compared to most of the shooting games that are here on Newgrounds, this one is a class act. The graphics are solid and the control works fine.

Now, if you wanted to make a full blown, quality game, there are a few things that I think you need to work on. Like has been said, you need to make reloading take a period of time. As it is, there's no real point to having a limited clip of ammo if reloading is instantaneous. Also, include a variety of enemies, both in terms of appearance and attack paterns. You also might want to consider creating a visual sign that a thug has shot you beyond just a blast sound. And, create a storyline. Give the player some reason to be compelled to get to the next level. As a stand-alone game, this Flash doesn't cut it, but as a demo of bigger, better things to come, it's pretty good.

Wow. This is, how you say, pwnage!

This is undoubtedly one of the best games that I've played on here. It's simple in it's execution but isn't the least bit dumb in terms of it's gameplay. It takes skill but isn't brutally difficult, and there's a sense of satisfaction that you get from even just getting par on a course that few more complicated Flash games are able to deliver. The graphics are simple and great, and the sound effects are fine as well. If you made a bigger version of this game, with something like 100 levels, I would honestly be willing to pay for a version of it. It's that good, and I think that you're onto something great with this game.

WombleFerret responds:

Really, thanks for the compliments, it's really making me want to add more levels to the game... :)

Alright

It's always hard for me to accurately judge Flash games, because you generally get games that look really good but play like crap, or they play great but look like something from the Atari 2600. Zwill to me lies somewhere in between those two poles. The graphics are nice enough, although a bit repetative, the control, though a bit loose, is overall solid, and the gameplay is pretty much classic platform stuff done rather well. There's just nothing about this game that's really all that compelling, though. It's very solid, and for that you deserve praise, but there's nothing that really makes me want to sit down and play it for extended periods of time.

Spectacular

One of the best games that I've played on here. Instead of piling flashy graphics on top of crap gameplay, you've created a visually simple game that draws you in with it's creative, well designed gameplay. It's a great mix of gameplay styles, feeling like a unique hybrid of Bomberman, Adventures of LoLo and the original NES Zelda. You must make a Trapped 5, and soon. Just make it even bigger and keep adding creative new items and I'll be happy!

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